![]() ![]() Fight him in the Bad Future, and those boss themes exacerbate the problem. And while the final battle has him back to his normal design, he's highlighted by the Egg Spinner's interior lighting, making him look particularly delighted to make this Sonic's last adventure. This single sprite looks a little more than eerie, as if he's gone from the goofy cartoon design to being doggedly determined to kill you the fact that this accompanies his instant-death laser in the Metal Sonic race, and that he doesn't even visibly react to his creation eating solid wall when they lose, doesn't help. Sometimes he matches up with his designs in the first and second games, but other times he has a more hunched-over look with his Bald of Evil more prominent and a slight hint of his eyes behind the glasses. The old Doctor Ivo "Eggman" Robotnik himself is eerie every once in a while in this title, despite how easy most of his fights are.For further measure, it's also seen at the end of the Sonic 3K episode of Sonic Origins: Speed Strats, and in the thumbnail for the Secrets episode, though it isn't directly mentioned outside of the code to access it in-video.It says something that even Amy is surprised by it as well. Given, it's lessened when you discover on close inspection that it's actually Sonic wearing a mask with the creepy expression, but it's still quite unnerving due to the Awesome Art shown here, which draws said expression in an overly detailed and almost startlingly photorealistic manner, dunking it into the deepest depths of the Uncanny Valley. It's also Nightmare Fuel in-universe too, as Tails is scared of it.This was not true, obviously: "Majin" is simply an alternate way to read Masato (真人) Nishimura, game designer and creator of the message's given name. It had been rumored that it was a message from the devil himself.In addition, if you look closely, you can even see "Fun is infinite" written on the card that came with the Deluxe edition of Sonic Mania, further hinting at their connection. It doesn't help that it helped inspire Infinite, the big villain for Sonic Forces.The screen is noticeably less intimidating in the Japanese and European versions, due to the boss theme in those versions being funky and upbeat rather than disturbing. The notorious "Fun is infinite" screen, with the boss battle music and the repeating creepy Sonics making disturbing expressions in the background. It shows that Robotnik is so evil that he doesn't even care about his own creations and leaves them to rust. Many of them look sad, as if they know how broken they are. Some of them still try to fire weapons that fell off long ago or no longer work. The visibly-decayed and run-down state of the badniks in Bad Futures can also be disturbing, moving slowly and usually missing most of their powers.If Scrap Brain Zone was creepy for looking like a polluted hellscape, this place is what happens if the early days of Robotnik were to get his way: all organic life giving way to technology and destroying all hope and geography to get his way. The American themes are bad enough, while the Japanese themes are a bit more frantic and groovy, but it's practically an endless sea of nothing but machinery, as if you're running through the literal metal layer covering Little Planet and holding it in place. Metallic Madness is kind of an unnerving area, even compared to the rest.On top of that, the instruments on the road are destroyed. Stardust Speedway has an evil red color scheme with lightning flashing in the background.Wacky Workbench has been rusted and rotted beyond repair.What at least looked like water in the past and present has been, you guessed it, pollu- dried out and replaced with more space for machines. Quartz Quadrant has been overmined and has become a dark place with machinery everywhere.Tidal Tempest is dark, the water is polluted (yet again), the plant life is dead, and the pipes are broken. ![]()
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